#include "stdafx.h"
#include "Game.h"
#include "NetworkController.h"

Game::Game(void)
{
	
}

Game::~Game(void)
{
}

bool	Game::Start()
{
	// Log general du programme
	GameLog	*_gLog = new GameLog(true, "Log.txt");

	// Recuperation des fichiers de configuration generale du programme
	GameConfig *_gConfig = new GameConfig();
	_gConfig->LoadFile("config.INI");

	// Controlleur graphique: Ogre
	GameGraphicsController *_ggc = new GameGraphicsController();

	return _ggc->Start();
}